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- ; This Catalog Descriptor file (".cd")
- ; Has been written using
- ; ReCatIt Pro V1.00 (07.11.98) - By Fabio Rotondo.
- ;
- MSG_NEW (//)
- New
- ;
- MSG_LOAD (1//)
- Load
- ;
- MSG_SAVE (2//)
- Save
- ;
- MSG_TURBOPRINT (3//)
- TurboPrint
- ;
- MSG_SAVERENDERED (4//)
- Save Rendered
- ;
- MSG_EFFECTS (5//)
- Effects
- ;
- MSG_PREFS (6//)
- Prefs
- ;
- MSG_MISC (7//)
- Misc
- ;
- MSG_INFO (8//)
- Info
- ;
- MSG_ABOUT (9//)
- About
- ;
- MSG_QUIT (10//)
- Quit
- ;
- MSG_FLIPX (11//)
- Flip X
- ;
- MSG_FLIPY (12//)
- Flip Y
- ;
- MSG_ROTATE90 (13//)
- Rotate 90
- ;
- MSG_PICTURESIZE (14//)
- Picture Size
- ;
- MSG_COPYSPARETOMAINPICTURE (15//)
- Copy Spare to Main Picture
- ;
- MSG_COPYMAINPICTURETOSPARE (16//)
- Copy Main Picture to Spare
- ;
- MSG_SWAPMAINPICTUREANDSPARE (17//)
- Swap Main Picture and Spare
- ;
- MSG_COPYSTENCILTOSPARE (18//)
- Copy Stencil to Spare
- ;
- MSG_COPYSPARETOSTENCIL (19//)
- Copy Spare to Stencil
- ;
- MSG_LOADBRUSH (20//)
- Load Brush
- ;
- MSG_SAVEBRUSH (21//)
- Save Brush
- ;
- MSG_FREE (22//)
- Free
- ;
- MSG_RESTORE (23//)
- Restore
- ;
- MSG_MODE (24//)
- Mode
- ;
- MSG_FASTROTATION (25//)
- Fast Rotation
- ;
- MSG_SIZE (26//)
- Size
- ;
- MSG_EFFECT (27//)
- Effect
- ;
- MSG_SMALL (28//)
- Small
- ;
- MSG_PORTRAIT (29//)
- Portrait
- ;
- MSG_LANDSCAPE (30//)
- Landscape
- ;
- MSG_BIG (31//)
- Big
- ;
- MSG_LOADSTENCIL (32//)
- Load Stencil
- ;
- MSG_SAVESTENCIL (33//)
- Save Stencil
- ;
- MSG_EDITSTENCIL (34//)
- Edit Stencil
- ;
- MSG_SMOOTHBORDER (35//)
- Smooth Border
- ;
- MSG_INVERTSTENCIL (36//)
- Invert Stencil
- ;
- MSG_ADDSHADOW (37//)
- Add Shadow
- ;
- MSG_COMPOSEREQUESTER (38//)
- Compose Requester
- ;
- MSG_COLOR (39//)
- Color
- ;
- MSG_WRAP (40//)
- Wrap
- ;
- MSG_DISTORT (41//)
- Distort
- ;
- MSG_PIXELATE (42//)
- Pixelate
- ;
- MSG_OTHER (43//)
- Other
- ;
- MSG_MAKETEXT (44//)
- Make Text
- ;
- MSG_CONVERTTEXTTOBRUSH (45//)
- Convert Text to Brush
- ;
- MSG_LOADANIMATION (46//)
- Load Animation
- ;
- MSG_SAVEANIMATION (47//)
- Save Animation
- ;
- MSG_FRAMES (48//)
- Frames
- ;
- MSG_CONTROL (49//)
- Control
- ;
- MSG_PALETTE (50//)
- Palette
- ;
- MSG_CONVERTTO (51//)
- Convert to
- ;
- MSG_USEBRUSHPALETTE (52//)
- Use brush palette
- ;
- MSG_REMAPBRUSH (53//)
- Remap Brush
- ;
- MSG_DITHERINGOPTIONS (54//)
- Dithering options
- ;
- MSG_CONVERTTORGB (55//)
- Convert to RGB
- ;
- MSG_CONVERTTOCMAP (56//)
- Convert to CMAP
- ;
- MSG_LOADSCRIPT (57//)
- Load Script
- ;
- MSG_AREXXSHELL (58//)
- Arexx Shell
- ;
- MSG_EDITUSERMENU (59//)
- Edit User Menu
- ;
- MSG_PICTURE (60//)
- Picture
- ;
- MSG_RAW (61//)
- Raw
- ;
- MSG_SCULPTRGB (62//)
- Sculpt RGB
- ;
- MSG_SCULPTGREY (63//)
- Sculpt Grey
- ;
- MSG_SCULPT (64//)
- Sculpt
- ;
- MSG_PPM (65//)
- PPM
- ;
- MSG_GIF (66//)
- Gif
- ;
- MSG_CLONEPICTURE (67//)
- Clone Picture
- ;
- MSG_PAGESIZE (68//)
- Page Size
- ;
- MSG_CROP (69//)
- Crop
- ;
- MSG_ROTATION90 (70//)
- Rotation 90
- ;
- MSG_SCROLL (71//)
- Scroll
- ;
- MSG_POLARCOORDINATES (72//)
- Polar Coordinates
- ;
- MSG_PATHS (73//)
- Paths
- ;
- MSG_ICONS (74//)
- Icons
- ;
- MSG_BACKGROUNDS (75//)
- Backgrounds
- ;
- MSG_UNDO_REDO (76//)
- Undo/Redo
- ;
- MSG_CURSORS (77//)
- Cursors
- ;
- MSG_ANIMATION (78//)
- Animation
- ;
- MSG_PICTURES (79//)
- Pictures
- ;
- MSG_TRANSFERANIM (80//)
- TransferAnim
- ;
- MSG_RENDEREDANIMATION (81//)
- Rendered Animation
- ;
- MSG_RENDEREDPICTURES (82//)
- Rendered Pictures
- ;
- MSG_GIFANIMATION (83//)
- Gif Animation
- ;
- MSG_QUICKTIMEMOVIE (84//)
- Quicktime movie
- ;
- MSG_CREATE (85//)
- Create...
- ;
- MSG_ADD (86//)
- Add
- ;
- MSG_COPY (87//)
- Copy
- ;
- MSG_DELETE (88//)
- Delete
- ;
- MSG_FRAMERATE (89//)
- Frame Rate
- ;
- MSG_WITHOUTMASK (90//)
- Without Mask
- ;
- MSG_WITHMASK (91//)
- With Mask
- ;
- MSG_DEEP (92//)
- Deep
- ;
- MSG_RENDERED (93//)
- Rendered
- ;
- MSG_MATTE (94//)
- Matte
- ;
- MSG_COLOUR (95//)
- Colour
- ;
- MSG_REPLACE (96//)
- Replace
- ;
- MSG_CHANGETRANSPARENCY (97//)
- Change Transparency
- ;
- MSG_ADDTRANSPARENCY (98//)
- Add Transparency
- ;
- MSG_REMOVETRANSPARENCY (99//)
- Remove Transparency
- ;
- MSG_INVERTMASK (100//)
- Invert Mask
- ;
- MSG_FIXBRUSH (101//)
- Fix Brush
- ;
- MSG_DENSITYMAPPING (102//)
- Density Mapping
- ;
- MSG_OPACITY (103//)
- Opacity
- ;
- MSG_RESETTRANSPARENCY (104//)
- Reset Transparency
- ;
- MSG_EDIT (105//)
- Edit
- ;
- MSG_FIX (106//)
- Fix
- ;
- MSG_GREY (107//)
- Grey
- ;
- MSG_ANTIQUE (108//)
- Antique
- ;
- MSG_NEGATIVE (109//)
- Negative
- ;
- MSG_COLORCORRECTION (110//)
- Color Correction
- ;
- MSG_GAMMACORRECTION (111//)
- Gamma Correction
- ;
- MSG_ADJUSTLEVELS (112//)
- Adjust Levels
- ;
- MSG_AUTOLEVELS (113//)
- Auto Levels
- ;
- MSG_SCROLLRGB (114//)
- Scroll RGB
- ;
- MSG_SWAPRGB (115//)
- Swap RGB
- ;
- MSG_PREVIOUS (116//)
- Previous
- ;
- MSG_NEXT (117//)
- Next
- ;
- MSG_CONTROLWINDOW (118//)
- Control Window
- ;
- MSG_PLAY (119//)
- Play
- ;
- MSG_PING_PONG (120//)
- Ping-Pong
- ;
- MSG_HALVE (121//)
- Halve
- ;
- MSG_HALVEX (122//)
- Halve X
- ;
- MSG_HALVEY (123//)
- Halve Y
- ;
- MSG_DOUBLE (124//)
- Double
- ;
- MSG_DOUBLEX (125//)
- Double X
- ;
- MSG_DOUBLEY (126//)
- Double Y
- ;
- MSG_FREE000 (127//)
- Free
- ;
- MSG_COORDS (128//)
- Coords
- ;
- MSG_BRIDGE (129//)
- Bridge
- ;
- MSG_FLUSHMEMORY (130//)
- Flush memory
- ;
- MSG_MAKE_REDOOBJECT (131//)
- Make/Redo Object
- ;
- MSG_SHADE (132//)
- Shade
- ;
- MSG_LIGHT (133//)
- Light
- ;
- MSG_TRANSLUCENCY (134//)
- Translucency
- ;
- MSG_INVERSECOLOR (135//)
- Inverse Color
- ;
- MSG_THRESHOLD (136//)
- Threshold
- ;
- MSG_AIRBRUSH (137//)
- AirBrush
- ;
- MSG_SPRAY (138//)
- Spray
- ;
- MSG_COLORIZE (139//)
- Colorize
- ;
- MSG_BRUSH (140//)
- Brush
- ;
- MSG_SPAREPAGE (141//)
- Spare Page
- ;
- MSG_CLOUD (142//)
- Cloud
- ;
- MSG_GRADIENT (143//)
- Gradient
- ;
- MSG_STARFIELD (144//)
- Starfield
- ;
- MSG_LIQUID (145//)
- Liquid
- ;
- MSG_INNERBEVEL (146//)
- InnerBevel
- ;
- MSG_DISPLACE (147//)
- Displace
- ;
- MSG_FISHEYELENS (148//)
- Fish eye lens
- ;
- MSG_RIPPLE (149//)
- Ripple
- ;
- MSG_SIN (150//)
- Sin
- ;
- MSG_STRAW (151//)
- Straw
- ;
- MSG_TWIRL (152//)
- Twirl
- ;
- MSG_WAVE (153//)
- Wave
- ;
- MSG_BEVELMOSAIC (154//)
- Bevel Mosaic
- ;
- MSG_POINTCELLULAR (155//)
- Point Cellular
- ;
- MSG_MOSAIC (156//)
- Mosaic
- ;
- MSG_BRUSHMOSAIC (157//)
- Brush Mosaic
- ;
- MSG_RAINBOWMOSAIC (158//)
- Rainbow Mosaic
- ;
- MSG_GRAIN (159//)
- Grain
- ;
- MSG_SHINE (160//)
- Shine
- ;
- MSG_CONVOLUTIONS (161//)
- Convolutions
- ;
- MSG_BUMPMAPPING (162//)
- Bump Mapping
- ;
- MSG_GAUSSIANBLUR (163//)
- Gaussian Blur
- ;
- MSG_LINEART (164//)
- Line Art
- ;
- MSG_MINIMUM (165//)
- Minimum
- ;
- MSG_MAXIMUM (166//)
- Maximum
- ;
- MSG_MEDIAN (167//)
- Median
- ;
- MSG_CLONEANIM (168//)
- Clone Anim
- ;
- MSG_JOINANIM (169//)
- Join Anim
- ;
- MSG_INVANIM (170//)
- Inv Anim
- ;
- MSG_MAKEPING_PONG (171//)
- Make Ping-Pong
- ;
- MSG_FADETO (172//)
- Fade to
- ;
- MSG_SLIMANIM (173//)
- Slim Anim
- ;
- MSG_MOVIEFACTORY (174//)
- Movie Factory
- ;
- MSG_DISSOLVE (175//)
- Dissolve
- ;
- MSG_MOTIONBLUR (176//)
- Motion Blur
- ;
- MSG_GHOSTFRAME (177//)
- Ghost Frame
- ;
- MSG_SHAKER (178//)
- Shaker
- ;
- MSG_CURRENTBRUSH (179//)
- Current Brush
- ;
- MSG_ALLBRUSHES (180//)
- All Brushes
- ;
- MSG_CIRCLE (181//)
- Circle
- ;
- MSG_FILLEDCIRCLE (182//)
- Filled Circle
- ;
- MSG_AREXXCIRCLE (183//)
- Arexx Circle
- ;
- MSG_BOX (184//)
- Box
- ;
- MSG_FILLEDBOX (185//)
- Filled Box
- ;
- MSG_AREXXBOX (186//)
- Arexx Box
- ;
- MSG_SQUARE (187//)
- Square
- ;
- MSG_FILLEDSQUARE (188//)
- Filled Square
- ;
- MSG_LINE (189//)
- Line
- ;
- MSG_AREXXLINE (190//)
- Arexx Line
- ;
- MSG_CURVE (191//)
- Curve
- ;
- MSG_FILLEDCURVE (192//)
- Filled Curve
- ;
- MSG_AREXXCURVE (193//)
- Arexx Curve
- ;
- MSG_FREEHAND (194//)
- Freehand
- ;
- MSG_LINKEDFREEHAND (195//)
- Linked Freehand
- ;
- MSG_FILLEDFREEHAND (196//)
- Filled Freehand
- ;
- MSG_AREXXPOINT (197//)
- Arexx Point
- ;
- MSG_ELLIPSE (198//)
- Ellipse
- ;
- MSG_FILLEDELLIPSE (199//)
- Filled Ellipse
- ;
- MSG_AREXXELLIPSE (200//)
- Arexx Ellipse
- ;
- MSG_ROTATEDELLIPSE (201//)
- Rotated Ellipse
- ;
- MSG_FILLEDROTATEDELLIPSE (202//)
- Filled Rotated Ellipse
- ;
- MSG_POLYGON (203//)
- Polygon
- ;
- MSG_FILLEDPOLYGON (204//)
- Filled Polygon
- ;
- MSG_BEZIERCURVE (205//)
- Bezier Curve
- ;
- MSG_FILLEDBEZIER (206//)
- Filled Bezier
- ;
- MSG_TRIANGLE (207//)
- Triangle
- ;
- MSG_FILLEDTRIANGLE (208//)
- Filled Triangle
- ;
- MSG_WARP (209//)
- Warp
- ;
- MSG_GRABALPHA_CHANNEL (210//)
- Grab Alpha-channel
- ;
- MSG_GRABRGB (211//)
- Grab RGB
- ;
- MSG_RAYTRACER (212//)
- Raytracer
- ;
- MSG_RUBBERSTAMP (213//)
- Rubber stamp
- ;
- MSG_RUBBERSTAMPWITHSPARE (214//)
- Rubber stamp with Spare
- ;
- MSG_FINGER (215//)
- Finger
- ;
- MSG_BURN_DODGE (216//)
- Burn/Dodge
- ;
- MSG_SATURATE_DESATURATE (217//)
- Saturate/Desaturate
- ;
- MSG_PAINT (218//)
- Paint
- ;
- MSG_BILINEARINTERPOLATION (219//)
- Bilinear Interpolation
- ;
- MSG_BICUBICINTERPOLATION (220//)
- Bicubic Interpolation
- ;
- MSG_FLOODFILL (221//)
- Floodfill
- ;
- MSG_FLOODFILLWITHTOLERANCE (222//)
- Floodfill with Tolerance
- ;
- MSG_NOTENOUGHMEMORY (223//)
- Not enough memory !!!
- ;
- MSG_UNABLETOOPENTHEXPKMASTERLIBRARYV300 (224//)
- Unable to open the XPKMaster.library V3.00+
- ;
- MSG_CANTCREATEFILE (225//)
- Can't create File.
- ;
- MSG_SAVING24BITSANIMATION (226//)
- Saving 24Bits animation.
- ;
- MSG_NOBRUSH (227//)
- No Brush !!!
- ;
- MSG_SCALINGBRUSH (228//)
- Scaling brush ...
- ;
- MSG_MAKEAPICTUREFIRST (229//)
- Make a Picture first.
- ;
- MSG_CURRENTBUFFER_WILLBEERASED (230//)
- Current Buffer|will be erased.
- ;
- MSG_MAKINGANIMATION (231//)
- Making Animation.
- ;
- MSG_PLEASEWAIT (232//)
- Please Wait ...
- ;
- MSG_ERRORWHILESAVING (233//)
- Error while saving...
- ;
- MSG_EXISTS_REPLACEIT (234//)
- exists.|Replace it ?
- ;
- MSG_MAKEANANIMATIONFIRST (235//)
- Make an Animation first.
- ;
- MSG_SELECTASCRIPT (236//)
- Select a script
- ;
- MSG_ONLYFOR24BITSBUFFER (237//)
- Only for 24Bits buffer.
- ;
- MSG_CANTOPENWINDOW (238//)
- Can't open window !!!
- ;
- MSG_YOUNEEDABRUSH (239//)
- You need a brush.
- ;
- MSG_ERRORWHILELOADING (240//)
- Error while loading ...
- ;
- MSG_NOTAVALIDANIMATIONFILE (241//)
- Not a valid animation File!
- ;
- MSG_NOPICTURE (242//)
- No Picture !!!
- ;
- MSG_DECODINGPICTURE (243//)
- Decoding Picture
- ;
- MSG_LOADINGHAMPICTURE (244//)
- Loading HAM Picture
- ;
- MSG_CONVERTHAMTO24BITS (245//)
- Convert HAM To 24bits
- ;
- MSG_LOADINGJPEGPICTURE (246//)
- Loading JPEG Picture
- ;
- MSG_LOADINGILBMPICTURE (247//)
- Loading ILBM Picture
- ;
- MSG_LOADINGPPMPICTURE (248//)
- Loading PPM Picture
- ;
- MSG_DECODINGBRUSH (249//)
- Decoding Brush
- ;
- MSG_LOADINGHAMBRUSH (250//)
- Loading HAM Brush
- ;
- MSG_LOADINGJPEGBRUSH (251//)
- Loading JPEG Brush
- ;
- MSG_LOADINGILBMBRUSH (252//)
- Loading ILBM Brush
- ;
- MSG_LOADINGPPMBRUSH (253//)
- Loading PPM Brush
- ;
- MSG_COLORREDUCTION (254//)
- Color reduction ...
- ;
- MSG_CANTCONVERTBRUSH (255//)
- Can't convert brush.
- ;
- MSG_CANTDELETECURRENT_BRUSHHERE (256//)
- Can't delete current|brush here.
- ;
- MSG_DELETEBRUSH (257//)
- Delete Brush
- ;
- MSG_DOYOUREALLYWANT_TOQUIT_PERFECTPAINT (258//)
- Do you really want|to quit|PerfectPaint ?
- ;
- MSG_ZOOM (259//)
- Zoom
- ;
- MSG_LOADINGPALETTE (260//)
- Loading Palette.
- ;
- MSG_MAKINGTEXT (261//)
- Making text.
- ;
- MSG_YOURMASKISEMPTY (262//)
- Your Mask is empty.
- ;
- MSG_MAKEATEXTFIRST (263//)
- Make a text first.
- ;
- MSG_CANTSCALE_SPAREPICTURE (264//)
- Can't scale|Spare Picture !!!
- ;
- MSG_BRUSHFIXED (265//)
- Brush fixed.
- ;
- MSG_SAVINGPALETTE (266//)
- Saving Palette.
- ;
- MSG_REMAPPINGBRUSH (267//)
- Remapping Brush.
- ;
- MSG_CANTREMAPBRUSH (268//)
- Can't remap Brush
- ;
- MSG_PALETTEFIXED (269//)
- Palette fixed.
- ;
- MSG_APPICON (270//)
- AppIcon
- ;
- MSG_LOADFILEAS (271//)
- Load file as
- ;
- MSG_CANCEL (272//)
- Cancel
- ;
- MSG_OK (273//)
- Ok
- ;
- MSG_CANTCLOSEMYSCREEN (274//)
- Can't close my screen.
- ;
- MSG_PLEASECLOSEALLVISITORWINDOWS (275//)
- Please close all visitor windows.
- ;
- MSG_ERROR (276//)
- Error
- ;
- MSG_CANTOPENPORT (277//)
- Can't open port.
- ;
- MSG_DROPFILESHERE (278//)
- Drop Files Here
- ;
- MSG_CANTOPENSCREEN (279//)
- Can't open screen.
- ;
- MSG_UNNAMED (280//)
- Unnamed
- ;
- MSG_LINEAR (281//)
- Linear
- ;
- MSG_EMPTY (282//)
- Empty
- ;
- MSG_OPTIMIZE (283//)
- Optimize
- ;
- MSG_DRAWTEXT (284//)
- Draw text
- ;
- MSG_HISTOGRAM (285//)
- Histogram
- ;
- MSG_FRAME (286//)
- Frame
- ;
- MSG_RENDERING (287//)
- Rendering
- ;
- MSG_PRECISE (288//)
- Precise
- ;
- MSG_BGCLR (289//)
- Bg Clr
- ;
- MSG_CONTINUOUS (290//)
- Continuous
- ;
- MSG_PATTERN (291//)
- Pattern
- ;
- MSG_PRESET (292//)
- Preset
- ;
- MSG_METHOD (293//)
- Method
- ;
- MSG_SELECTMETHOD (294//)
- Select Method
- ;
- MSG_SELECTCOMPRESSION (295//)
- Select Compression
- ;
- MSG_NOVICEJUSTCLICKOK (296//)
- Novice: Just click 'OK'
- ;
- MSG_AMBIENT (297//)
- Ambient
- ;
- MSG_SPECULAR (298//)
- Specular
- ;
- MSG_DIFFUSE (299//)
- Diffuse
- ;
- MSG_RED (300//)
- Red
- ;
- MSG_GREEN (301//)
- Green
- ;
- MSG_BLUE (302//)
- Blue
- ;
- MSG_LIGHTSIZE (303//)
- Light Size
- ;
- MSG_GLOSSINESS (304//)
- Glossiness
- ;
- MSG_DEPTH (305//)
- Depth
- ;
- MSG_SMOOTH (306//)
- Smooth
- ;
- MSG_FGCLR (307//)
- Fg Clr
- ;
- MSG_PREVIEW (308//)
- Preview
- ;
- MSG_CLEAR (309//)
- Clear
- ;
- MSG_INVERSE (310//)
- Inverse
- ;
- MSG_ALL1 (311//)
- All 1
- ;
- MSG_DIVI (312//)
- Divi
- ;
- MSG_BIAS (313//)
- Bias
- ;
- MSG_LOADCONVOLUTION (314//)
- Load Convolution
- ;
- MSG_SAVECONVOLUTION (315//)
- Save Convolution
- ;
- MSG_CYCLIC (316//)
- Cyclic
- ;
- MSG_MIRROR (317//)
- Mirror
- ;
- MSG_ORDER (318//)
- Order
- ;
- MSG_PLACE (319//)
- Place
- ;
- MSG_SYMMETRY (320//)
- Symmetry
- ;
- MSG_TYPE (321//)
- Type
- ;
- MSG_TIME (322//)
- Time
- ;
- MSG_TURB (323//)
- Turb.
- ;
- MSG_PATH (324//)
- Path
- ;
- MSG_STORAGE (325//)
- Storage
- ;
- MSG_ANIMOPTIONS (326//)
- Anim Options
- ;
- MSG_SELECTPATH (327//)
- Select Path
- ;
- MSG_BUFFER (328//)
- Buffer
- ;
- MSG_DENSITY (329//)
- Density
- ;
- MSG_OPACITY_ADD_SUB_DARKEN_ALPHA_INV_ALPHA (330//)
- Opacity|Add|Sub|Darken|Alpha|Inv_Alpha
- ;
- MSG_SHOWEACHTIME (331//)
- Show Each Time
- ;
- MSG_TILE (332//)
- Tile
- ;
- MSG_FLOW (333//)
- Flow
- ;
- MSG_DITHERING (334//)
- Dithering
- ;
- MSG_NONE (335//)
- None
- ;
- MSG_AMOUNT (336//)
- Amount
- ;
- MSG_RANDOM (337//)
- Random
- ;
- MSG_NBOFCOLORS (338//)
- Nb of Colors
- ;
- MSG_RENDER (339//)
- Render
- ;
- MSG_UNCOMPRESSED (340//)
- Uncompressed
- ;
- MSG_COMPRESSED (341//)
- Compressed
- ;
- MSG_RGB (342//)
- RGB
- ;
- MSG_QUALITY (343//)
- Quality
- ;
- MSG_SAVEFORMAT (344//)
- Save format
- ;
- MSG_UNDOBRUSH (345//)
- Undo Brush
- ;
- MSG_ALLOCMEM (346//)
- Alloc mem
- ;
- MSG_ANTIALIASING (347//)
- AntiAliasing
- ;
- MSG_LOW (348//)
- Low
- ;
- MSG_HIGH (349//)
- High
- ;
- MSG_PERSPECTIVE (350//)
- Perspective
- ;
- MSG_SHEAR (351//)
- Shear
- ;
- MSG_CURRENT (352//)
- Current
- ;
- MSG_AMPLITUDE (353//)
- Amplitude
- ;
- MSG_SCALEBRUSH (354//)
- Scale Brush
- ;
- MSG_RADIAL (355//)
- Radial
- ;
- MSG_MOTION (356//)
- Motion
- ;
- MSG_NBOFSTARS (357//)
- Nb of Stars
- ;
- MSG_MAXUNDOSTEPS (358//)
- Max.UNDO steps
- ;
- MSG_MAXUNDOMEMORYM (359//)
- Max.UNDO Memory (M)
- ;
- MSG_HAMTORGB (360//)
- HAM to RGB
- ;
- MSG_CURRENTFRAME (361//)
- Current frame
- ;
- MSG_RANGE (362//)
- Range
- ;
- MSG_ALLFRAMES (363//)
- All frames
- ;
- MSG_TO (364//)
- to
- ;
- MSG_JIFFIES (365//)
- Jiffies
- ;
- MSG_AFTER (366//)
- After
- ;
- MSG_CURRENTFRAMEOVER (367//)
- Current frame over:
- ;
- MSG_ITEM (368//)
- Item
- ;
- MSG_SUBITEM (369//)
- SubItem
- ;
- MSG_SCRIPT (370//)
- Script
- ;
- MSG_NAME (371//)
- Name
- ;
- MSG_MASK (372//)
- Mask
- ;
- MSG_APPLYSTENCIL (373//)
- Apply Stencil
- ;
- MSG_DIRECTDISK (374//)
- Direct Disk
- ;
- MSG_TOP (375//)
- Top
- ;
- MSG_BOTTOM (376//)
- Bottom
- ;
- MSG_LEFT (377//)
- Left
- ;
- MSG_RIGHT (378//)
- Right
- ;
- MSG_WIDTH (379//)
- Width
- ;
- MSG_HEIGHT (380//)
- Height
- ;
- MSG_UNDO (381//)
- Undo
- ;
- MSG_MODEADD (382//)
- Mode ADD
- ;
- MSG_MODESUB (383//)
- Mode SUB
- ;
- MSG_INCREASE (384//)
- Increase
- ;
- MSG_DECREASE (385//)
- Decrease
- ;
- MSG_TOLERANCE (386//)
- Tolerance
- ;
- MSG_POWER (387//)
- Power
- ;
- MSG_SPACE (388//)
- Space
- ;
- MSG_NBOFWAVES (389//)
- Nb of Waves
- ;
- MSG_DRAWING (390//)
- Drawing ...
- ;
- MSG_LOCKASPECT (391//)
- Lock Aspect
- ;
- MSG_ANGLE (392//)
- Angle
- ;
- MSG_DESKTOP (393//)
- Desktop
- ;
- MSG_REQUESTER (394//)
- Requester
- ;
- MSG_ENABLE (395//)
- Enable
- ;
- MSG_SELECTHOST (396//)
- Select Host
- ;
- MSG_ALLFONTS (397//)
- All Fonts
- ;
- MSG_TEXT (398//)
- Text
- ;
- MSG_USEFONTPALETTE (399//)
- Use Font Palette
- ;
- MSG_OUTLINE (400//)
- Outline
- ;
- MSG_BITMAP (401//)
- Bitmap
- ;
- MSG_VECTORIAL (402//)
- Vectorial
- ;
- MSG_FONT (403//)
- Font
- ;
- MSG_INSERTPOINT (404//)
- Insert Point
- ;
- MSG_MOVEPOINT (405//)
- Move Point
- ;
- MSG_DELETEPOINT (406//)
- Delete Point
- ;
- MSG_ROTATEPOINT (407//)
- Rotate Point
- ;
- MSG_SELECTEFFECTOPERATORS (408//)
- Select Effect Operators
- ;
- MSG_SELECTMASK (409//)
- Select Mask
- ;
- MSG_WITH (410//)
- With
- ;
- MSG_SELECT (411//)
- Select
- ;
- MSG_SHIFT (412//)
- Shift
- ;
- MSG_BRUSHSIZE (413//)
- Brush Size
- ;
- MSG_VIEWGRID (414//)
- View Grid
- ;
- MSG_GRID (415//)
- Grid
- ;
- MSG_DEFAULT (416//)
- Default
- ;
- MSG_THUMBNAIL (417//)
- Thumbnail
- ;
- MSG_CUSTOM (418//)
- Custom
- ;
- MSG_HORIZONTAL (419//)
- Horizontal
- ;
- MSG_VERTICAL (420//)
- Vertical
- ;
- MSG_RADIALSUN (421//)
- Radial Sun
- ;
- MSG_RADIALWARP (422//)
- Radial Warp
- ;
- MSG_WHEEL (423//)
- Wheel
- ;
- MSG_FLAT (424//)
- Flat
- ;
- MSG_WORKING (425//)
- Working
- ;
- MSG_BRICK (426//)
- Brick
- ;
- MSG_LOADGRADIENT (427//)
- Load Gradient
- ;
- MSG_SAVEGRADIENT (428//)
- Save Gradient
- ;
- MSG_SPREAD (429//)
- Spread
- ;
- MSG_SWAP (430//)
- Swap
- ;
- MSG_INFOPRESSSHIFTWHENYOUDRAWTOINVERSE (431//)
- INFO: Press 'Shift', when you draw, to inverse
- ;
- MSG_THERANGE (432//)
- the range.
- ;
- MSG_PRESSAGAINTOCANCEL (433//)
- (Press again To Cancel)
- ;
- MSG_SELECTBRUSH (434//)
- Select Brush
- ;
- MSG_LOADALBUM (435//)
- Load Album
- ;
- MSG_SAVEALBUM (436//)
- Save Album
- ;
- MSG_SPLINE (437//)
- Spline
- ;
- MSG_NUMBEROFPOINT (438//)
- Number of point
- ;
- MSG_CLASSIC (439//)
- Classic
- ;
- MSG_FADE (440//)
- Fade
- ;
- MSG_IN_OUT (441//)
- In|Out
- ;
- MSG_DIRECTION (442//)
- Direction
- ;
- MSG_START (443//)
- Start
- ;
- MSG_END (444//)
- End
- ;
- MSG_WRONGFRAMENUMBER (445//)
- Wrong frame number.
- ;
- MSG_QPREVIEW (446//)
- QPreview
- ;
- MSG_GLOBAL (447//)
- Global
- ;
- MSG_SHAPE (448//)
- Shape
- ;
- MSG_TEXTURE (449//)
- Texture
- ;
- MSG_CAMERA (450//)
- Camera
- ;
- MSG_LOADSCENE (451//)
- Load Scene
- ;
- MSG_SAVESCENE (452//)
- Save Scene
- ;
- MSG_SAVEPATTERN (453//)
- Save Pattern
- ;
- MSG_ASPECT (454//)
- Aspect
- ;
- MSG_SELECTSHAPE (455//)
- Select Shape
- ;
- MSG_DESTINATION (456//)
- Destination
- ;
- MSG_ROTATE (457//)
- Rotate
- ;
- MSG_SCALE (458//)
- Scale
- ;
- MSG_SELECTFONT (459//)
- Select Font
- ;
- MSG_SELECTPICTURE (460//)
- Select Picture
- ;
- MSG_PHONG (461//)
- Phong
- ;
- MSG_PHONGSIZE (462//)
- Phong Size
- ;
- MSG_TURBULENCE (463//)
- Turbulence
- ;
- MSG_INTERPOLATION (464//)
- Interpolation
- ;
- MSG_NOTANIFFPICTURE (465//)
- Not an iff picture.
- ;
- MSG_CANTLOADFONT (466//)
- Can't load font
- ;
- MSG_SCENE (467//)
- Scene
- ;
- MSG_SELECTPATTERN (468//)
- Select Pattern
- ;